Patch Notes for 10.1 to 10.3 Hotfixes
- coratora
- Mar 17
- 2 min read

Hello From the Dreamlit Team,
Over the weekend we had quite a few spicy bugs to smash, and we did our best to catch the worst offenders right away. The following patch notes encompass 10.1 to 10.3 hotfixes. More fixes will be coming over the week.
These changes are live on Steam, as usual, due to PS5 requirements PS5 users have to wait usually 2-4 hours longer, sorry PS5 users.
We're aware about ongoing new bugs, and the quickest way to help address them is to post them to our Report-A-Bug section on the Towers Discord. Bonus points if you're on PC or Steamdeck and provide a playersave_#.sav file. DM CoraTora if you have a PC save with a new bug and she will do her best to assist you with instructions, plus it helps the team fix issues more quickly than normal. She does sleep on occasion so do forgive her weak human failings.
If you're on PS5, always opt in to send a report from the in-game option, this also helps the Devs as well.
On to the fixes!
IMPROVEMENTS
Reduced building torch intensity
Inventory - Set consumable inventory default size to 12 and adjusted unlock progression
Recipes - Added parachute recipe that should be unlocked when Shipwrecked Shimu quest is complete
Fixed the recipe text bleeding out of container in the Ruin Inspection popup
Updated the icons to all the new merchant stations
BUG FIXES
Fixed the Consumables tab so more inventory slots can be added again.
Fixed an issue where you could not change key bindings on PC (specifically Control)
Fixed collision for the farm crop merchant, no more walking into them
Fixed all foundations farm, mining, citadel to stop being converted back to farm.
Fixed ramp 1x1 and corner 1x1 for all farm, mining and citadel they were using the same mesh
Ensured item descriptions are properly readable in the chest reward popup
Fixed wrong item name and description assigned to the torch.
Ensured certain recipes in the crafting table and are not unlocked by default and are instead unlocked based on specific structures or ruins are built.
Farm and mineral merchants should have their stalls appear now
Fix chest loot popup notification not working on client.
Fixed a crash that would happen sometimes when closing the application or travelling to a different map while in middle of placement animation.
Fix fake items persisting outside of their intended lifetime in multiplayer sessions.
Major optimization to our open world system that should address a lot of performance and audio issues on PC and PS5.
Multiplayer - Moving storage boxes no longer prevents players from interacting with them in multiplayer.
Multiplayer - Moving production buildings no longer prevents players from interacting with them in multiplayer.
Fixed village grass to prevent it from disappearing after loading saves
Fixed required number of ingredients for Midhaven buildings
Fixed an issue with stair decorations not showing the correct model. As always, thank you so much for playing Towers of Aghasba and helping us shape this world. - The Dreamlit Team