
GENERAL
With this patch, we are introducing a long-awaited feature: Production buildings can now be moved with 'Q', or Triangle on the PS5 controller.
We are aware of the bug with moving some production buildings that says “too far from ___.” To get around this issue (while we finalize a fix) simply save and reload your save and it should allow you place buildings as expected after you load back into your game. We figured you would rather have this small inconvenience rather than an update delayed.

Storage boxes can also be moved with Q on keyboard/Triangle on controller.

Portuguese (Brazilian) is now fully localized. We are excited to introduce the game to new Brazilian players, and appreciate your patience. Please report any language related bugs on our Discord!
Added new on screen Hotbar (tied to radial wheel), with option to toggle it on/off
There is a new Withered Tower on Amani Island, to provide more content for new players, beware!
Bloomstep Arrows can now be used on water surfaces and yes, it’s really fun. They’ve also received a duration buff so they’re in general, more useful and worthwhile.
Jubangas now have Fly Fly plants growing on their backs, to help with traversal between them
AI - Carnivores are now less aggressive when full, and more aggressive when they are hungry.
Faster seed planting animations
Updates to Stick pick up mesh
Updates to visuals in lakes
Updates to player menu tabs
Missing controller rumble has returned
Mount locomotion updates to make mount experience better
Crops have received a visual update! Corn, Pumpkins, lettuce, Carrot, Strawberries all look new.

Adjusted landscapes for cleaner/better pathing in a few areas:
Added a path to the south western region of Moyo Vale to western Zamku
Made the top of some ledges bigger in Anja Rise to allow more space for village building
Title menu is now animated and will change in future updates
Flying creatures will appear more around the map as Aghasba regrows
UI - Inventory menu has changed so only icons appear for tabs until highlighted
OPTIMIZATION
All buildings and many decorations have been optimized to make the game more performant on all systems
Fog domes have been changed to now look better and be more performant
Many cutscenes have received a big visual polish to bring the game to a new cinematic level
Optimized post processing effects on lakes
Adjusted vegetable items scale and textures
Reduced culling distance on village grass (player shouldn't see a difference other than better performance!)
Fixed post processing on a Lake or two
Sky Temple ruin has been redressed and optimized
Mining Village Tower one has received a visual update and optimization
BUG FIXES - AMD
Fixed a crash at Ancient Bridge cutscene happening to people with AMD cards, please let us know if you have any additional issues, we’re on it!
AMD Users you are free now! Fixed a crash in multiplayer when joining a game while the Host is harvesting a resource
Fixed a multiplayer bug where players could interact with each-others' mounts and teleport to their own mount upon doing so
Fixed a bug where Jubanga was not observable
Stopped hit markers from appearing on creatures after death.
Updated the converting panel UI appropriately when starting a conversion
Fixed a bug where rumble was not working
Fixed collision on some rocks on the intro island.
RESOURCES
More harvestable resources have been added to the map in general – this is an ongoing process
Stone boulders appear more in the majority of rock formations
Limestone boulders appear more along rivers and various high peaks of Anja Rise
Iron boulders appear more at various high altitude rock formations
Withershard boulders appear more around permanent withered areas
Salt deposits appear more along coasts of Aztembo, Ishaya and Anja Rise
Stone, Flint, and Sticks (Wood) should appear more throughout the Main Island (Ishaya, Zamku, Anja Rise, Aztembo & Moyo Vale)
Optimized many statue POIs
Stick (ground resource) looks different now
Stone Boulders now drop a minimum of 2 Stone
WITHERED AREAS
Permanent Withered areas are now highlighted on the map, to direct players to where resources and blobs and consistently be found.
Fixed a bug to make Greater Withered Elixir duration last much longer
Added additional Withered spawners to cover more of the regions prior to being cleared by the shrines.
Reduced the drain rate of withered resistance to allow more exploration in withered areas
Reduced the damage amount when player is taking damage from an empty withered resistance meter
When the player is taking damage due to an empty resistance meter, the player will no longer play a hit animation but there will play a new withered VFX to indicate the player is taking damage.
CHESTS
Shrine Chest locations have been updated to all be directly in vicinity of the shrine, mostly on the foundation, which should make them much easier to find
Shrine Chests have a new look
Added a treasure chest location to an underwater ruin in Amani
Added treasure chests to POIs in Amani and Anja Rise

REGIONS
6 new Points of Interest can be found in the mountainous region of Anja Rise
5 new Points of Interest can be found in the high desert region of Moyo Vale
Added additional carnivore biome spawns all around Main Island